PR
1/2
Skeleton Soldier
Some grave fields give up a rabble and others a formation, depending on whether the dead were drilled before they died. A skeleton soldier steps off on the correct foot and closes a gap without being told. Under sustained fire it does what it was taught and holds its place.
- Physiology
- Undead
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14
- Hit points
- 38 (7d8 + 7)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 14 +2 save +2
- CON 13 +1 save +1
- INT 6 -2 save -2
- WIS 8 -1 save -1
- CHA 5 -3 save -3
- Skills
- Athletics +3
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Languages
- understands Common
- Damage immunities
- poison
- Damage vulnerabilities
- bludgeoning
- Condition immunities
- exhausted , frightened , poisoned
- Found in
- Settlement
Traits
-
Hold the Line
While within 5 feet of another skeleton, the soldier has a +1 bonus to Armor Class and cannot be pushed or knocked Prone by an effect that allows a Strength save.
Actions
-
Spear
+3 to hit · reach 10 ft.
1d8 + 1 piercing damage
-
Shortbow
+4 to hit · medium range
1d6 + 2 piercing damage