PR
2
Skeleton Veteran
A skeleton veteran's drill has turned into judgment. It takes the doorway, puts its back to a wall with no second door and goes for whoever is giving orders. It fights with the same blank economy of movement that unsettled the officers who commanded it in life.
- Physiology
- Undead
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15
- Hit points
- 58 (9d8 + 18)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 15 +2 save +4
- CON 14 +2 save +2
- INT 8 -1 save -1
- WIS 11 +0 save +0
- CHA 6 -2 save -2
- Skills
- Athletics +4 , Perception +2
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common
- Damage immunities
- poison
- Damage vulnerabilities
- bludgeoning
- Condition immunities
- exhausted , frightened , poisoned
- Found in
- Settlement
Traits
-
Spot the Leader
On entering a space, the veteran identifies the creature directing the others and has advantage on attack rolls against that creature.
-
Chokepoint Fighter
While in a doorway or corridor no wider than 10 feet, the veteran has a +2 bonus to Armor Class.
Actions
-
Multiattack
The veteran makes two sword attacks.
-
Broadsword
+4 to hit · reach 5 ft.
1d10 + 2 slashing damage
-
Heavy Crossbow
+4 to hit · long range
1d10 + 2 piercing damage