Skeleton Warlord
A skeleton warlord was a general, and the army it had is the army it still has, minus the flesh and any question of morale. With one in the field a grave host stops being a rabble: the ranks hold and the whole mass moves together. Destroying the warlord ends that.
- Physiology
- Undead
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17
- Hit points
- 105 (14d8 + 42)
- Proficiency
- +3
- STR 18 +4 save +7
- DEX 14 +2 save +2
- CON 16 +3 save +6
- INT 13 +1 save +1
- WIS 13 +1 save +1
- CHA 15 +2 save +2
- Skills
- Athletics +7 , Intimidation +5 , Perception +4
- Passive Perception
- 14
- Senses
- darkvision 90 ft.
- Languages
- Common, Old Valar
- Damage immunities
- poison
- Damage vulnerabilities
- bludgeoning
- Condition immunities
- exhausted , frightened , poisoned
- Found in
- Settlement
Traits
-
Battlefield Command
Every undead within 60 feet that can see the warlord has a +2 bonus to attack rolls and cannot be turned. This ends the moment the warlord is destroyed.
-
Rally the Fallen
When an undead within 60 feet is destroyed, the warlord can raise it again at half hit points. It can do this three times a day.
Actions
-
Multiattack
The warlord makes three blade attacks.
-
Officer's Blade
+7 to hit · reach 5 ft.
1d10 + 4 slashing damage
-
Order Advance
Up to six undead within 60 feet immediately move up to their speed and make one attack each.
-
Parry Reaction
The warlord adds 3 to its Armor Class against one melee attack that would hit it.