Bestiary · Undead

PR 5

Skeleton Warlord

A skeleton warlord was a general, and the army it had is the army it still has, minus the flesh and any question of morale. With one in the field a grave host stops being a rabble: the ranks hold and the whole mass moves together. Destroying the warlord ends that.

Skeleton Warlord, drawn at Medium scale
Physiology
Undead
Size
Medium
Speed
30 ft.
Armor class
17
Hit points
105 (14d8 + 42)
Proficiency
+3
  • STR 18 +4 save +7
  • DEX 14 +2 save +2
  • CON 16 +3 save +6
  • INT 13 +1 save +1
  • WIS 13 +1 save +1
  • CHA 15 +2 save +2
Skills
Athletics +7 , Intimidation +5 , Perception +4
Passive Perception
14
Senses
darkvision 90 ft.
Languages
Common, Old Valar
Damage immunities
poison
Damage vulnerabilities
bludgeoning
Condition immunities
exhausted , frightened , poisoned
Found in
Settlement

Traits

  • Battlefield Command

    Every undead within 60 feet that can see the warlord has a +2 bonus to attack rolls and cannot be turned. This ends the moment the warlord is destroyed.

  • Rally the Fallen

    When an undead within 60 feet is destroyed, the warlord can raise it again at half hit points. It can do this three times a day.

Actions

  • Multiattack

    The warlord makes three blade attacks.

  • Officer's Blade

    +7 to hit · reach 5 ft.

    1d10 + 4 slashing damage

  • Order Advance

    Up to six undead within 60 feet immediately move up to their speed and make one attack each.

  • Parry Reaction

    The warlord adds 3 to its Armor Class against one melee attack that would hit it.