Tentator
Tentatores walk out of the Abyss to find a mortal with a strong want, and they grant the wish in a form that serves their lord. Each has four arms, a pair of pincers and a smaller pair of fists. When bargaining fails, it grapples a Medium or smaller target with its pincers.
- Physiology
- Fiend
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 17 (natural armor)
- Hit points
- 189 (18d10 + 90)
- Proficiency
- +4
- STR 20 +5 save +9
- DEX 15 +2 save +2
- CON 21 +5 save +9
- INT 19 +4 save +4
- WIS 17 +3 save +7
- CHA 16 +3 save +7
- Skills
- Persuasion +7 , Deception +7
- Passive Perception
- 13
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- Settlement , Rift Breach
Spells
Channels with INT. Save DC 16, spell attack +8 .
Casts to make the offer look true.
Traits
-
Tempter's Eye
The tentator knows what each creature within 30 feet most wants, and has advantage on Persuasion checks against any creature that wants it.
Actions
-
Multiattack
The tentator makes two Pincer attacks and two Fist attacks.
-
Pincer
+9 to hit · reach 10 ft.
2d10 + 5 bludgeoning damage
On a hit a Medium or smaller target is Grappled.
-
Fist
+9 to hit · reach 5 ft.
2d4 + 5 bludgeoning damage
A punch from one of its smaller arms.