Bestiary · Giantkin

PR 21

Titan

The Pantheon of Primus and the Dragon Realms put the Elementari down in the Second Age and shut what survived inside the elemental planes. A titan is one that got most of the way back. It does not accept the current arrangement of powers as binding.

Titan, drawn at Colossal scale
Physiology
Giantkin
Size
Colossal
Speed
60 ft.
Armor class
20 (stone hide)
Hit points
370 (20d20 + 160)
Proficiency
+7
  • STR 30 +10 save +17
  • DEX 12 +1 save +1
  • CON 26 +8 save +15
  • INT 14 +2 save +2
  • WIS 18 +4 save +11
  • CHA 20 +5 save +5
Skills
Athletics +17 , Perception +11
Passive Perception
21
Senses
truesight 60 ft.
Languages
Jotun, Primordial
Damage resistances
cold, fire, lightning, bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
charmed , frightened , paralyzed , petrified , poisoned , prone
Found in
Rift Breach

Traits

  • Legendary Resistance

    Three times per day, when the titan fails a saving throw, it can choose to succeed instead.

  • Siege Presence

    Deals double damage to objects and structures.

  • Unsealed

    Cannot be banished, and any effect that would return it to an elemental plane fails.

Actions

  • Multiattack

    The titan makes two Slam attacks.

  • Slam

    +17 to hit · reach 20 ft.

    6d10 + 10 bludgeoning damage

    A fist the size of a groundcar.

  • Sundering Stride

    DC 23 Dexterity save

    The titan moves up to its speed. Each creature whose space it passes through makes a Dexterity saving throw, taking 6d6 bludgeoning damage on a failure and half as much on a success, and falling Prone on a failure.

  • Break the Ground Legendary

    DC 23 Strength save

    The titan strikes the ground. Each creature within 30 feet makes a Strength saving throw, taking 8d8 bludgeoning damage and falling Prone on a failure, and half damage on a success. The area becomes difficult terrain.