Titan
The Pantheon of Primus and the Dragon Realms put the Elementari down in the Second Age and shut what survived inside the elemental planes. A titan is one that got most of the way back. It does not accept the current arrangement of powers as binding.
- Physiology
- Giantkin
- Size
- Colossal
- Speed
- 60 ft.
- Armor class
- 20 (stone hide)
- Hit points
- 370 (20d20 + 160)
- Proficiency
- +7
- STR 30 +10 save +17
- DEX 12 +1 save +1
- CON 26 +8 save +15
- INT 14 +2 save +2
- WIS 18 +4 save +11
- CHA 20 +5 save +5
- Skills
- Athletics +17 , Perception +11
- Passive Perception
- 21
- Senses
- truesight 60 ft.
- Languages
- Jotun, Primordial
- Damage resistances
- cold, fire, lightning, bludgeoning, piercing, slashing
- Damage immunities
- poison
- Found in
- Rift Breach
Traits
-
Legendary Resistance
Three times per day, when the titan fails a saving throw, it can choose to succeed instead.
-
Siege Presence
Deals double damage to objects and structures.
-
Unsealed
Cannot be banished, and any effect that would return it to an elemental plane fails.
Actions
-
Multiattack
The titan makes two Slam attacks.
-
Slam
+17 to hit · reach 20 ft.
6d10 + 10 bludgeoning damage
A fist the size of a groundcar.
-
Sundering Stride
DC 23 Dexterity save
The titan moves up to its speed. Each creature whose space it passes through makes a Dexterity saving throw, taking 6d6 bludgeoning damage on a failure and half as much on a success, and falling Prone on a failure.
-
Break the Ground Legendary
DC 23 Strength save
The titan strikes the ground. Each creature within 30 feet makes a Strength saving throw, taking 8d8 bludgeoning damage and falling Prone on a failure, and half damage on a success. The area becomes difficult terrain.