Bestiary · Undead

PR 6

Undead Mage

An undead mage came through being raised with its training intact and without the preparation that returns a lich. It kept the formulae and lost the judgment, so it spends a 6th-level spell on a locked door and is one short when the door opens.

Undead Mage, drawn at Medium scale
Physiology
Undead, Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (mage armor)
Hit points
88 (16d8 + 16)
Proficiency
+3
  • STR 10 +0 save +0
  • DEX 14 +2 save +2
  • CON 12 +1 save +1
  • INT 17 +3 save +6
  • WIS 12 +1 save +4
  • CHA 11 +0 save +0
Skills
Arcana +6 , History +6
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Common, Mythar
Damage resistances
necrotic
Damage immunities
poison
Condition immunities
exhausted , poisoned
Found in
Settlement

Traits

  • Undead Fortitude

    When damage reduces the mage to 0 hit points, it makes a Constitution saving throw against a DC of 5 plus the damage taken, dropping to 1 hit point instead on a success. Radiant damage and a critical hit prevent this.

Actions

  • Withering Bolt

    +6 to hit · long range

    4d8 necrotic damage

    A bolt of necrotic energy.

  • Grave Chill

    DC 12 Constitution save

    Each creature in a 30-foot cone makes a Constitution saving throw, taking 5d8 cold damage on a failure and half as much on a success. A creature that fails also has its speed halved until the end of its next turn.

  • Raise the Fallen

    Once per day, the mage raises up to four corpses within 30 feet as zombies under its command. They act on its initiative and crumble after 1 hour.