Bestiary · Undead

PR 2

Wight

A wight is an undead soldier that remembers who it was and keeps its rank and weapons. It raises the recently killed as zombies, forms them into a detachment and gives them orders.

Wight, drawn at Medium scale
Physiology
Undead, Humanoid
Size
Medium
Speed
30 ft.
Armor class
14 (studded leather)
Hit points
45 (6d8 + 18)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 14 +2 save +2
  • CON 16 +3 save +3
  • INT 10 +0 save +0
  • WIS 13 +1 save +1
  • CHA 15 +2 save +2
Skills
Perception +3 , Intimidation +4
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Common
Damage resistances
necrotic, bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
exhausted , poisoned
Found in
Settlement

Traits

  • Sunlight Sensitivity

    Has disadvantage on attack rolls and on Perception checks that rely on sight while in sunlight.

Actions

  • Life Drain

    +4 to hit · reach 5 ft.

    1d6 + 2 necrotic damage

    A grasping touch that drains life.

  • Drained

    DC 13 Constitution save

    A creature hit by Life Drain makes a Constitution saving throw. On a failure its hit point maximum is reduced by the damage taken until it finishes a long rest, and it dies if this reduces its maximum to 0. A humanoid killed this way rises as a zombie under the wight's command at the next dusk.

  • Longsword

    +4 to hit · reach 5 ft.

    1d8 + 2 slashing damage

    A swing of its longsword.

  • Longbow

    +4 to hit · long range

    1d8 + 2 piercing damage

    An arrow from its longbow.