Wight
A wight is an undead soldier that remembers who it was and keeps its rank and weapons. It raises the recently killed as zombies, forms them into a detachment and gives them orders.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (studded leather)
- Hit points
- 45 (6d8 + 18)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 14 +2 save +2
- CON 16 +3 save +3
- INT 10 +0 save +0
- WIS 13 +1 save +1
- CHA 15 +2 save +2
- Skills
- Perception +3 , Intimidation +4
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- Common
- Damage resistances
- necrotic, bludgeoning, piercing, slashing
- Damage immunities
- poison
- Found in
- Settlement
Traits
-
Sunlight Sensitivity
Has disadvantage on attack rolls and on Perception checks that rely on sight while in sunlight.
Actions
-
Life Drain
+4 to hit · reach 5 ft.
1d6 + 2 necrotic damage
A grasping touch that drains life.
-
Drained
DC 13 Constitution save
A creature hit by Life Drain makes a Constitution saving throw. On a failure its hit point maximum is reduced by the damage taken until it finishes a long rest, and it dies if this reduces its maximum to 0. A humanoid killed this way rises as a zombie under the wight's command at the next dusk.
-
Longsword
+4 to hit · reach 5 ft.
1d8 + 2 slashing damage
A swing of its longsword.
-
Longbow
+4 to hit · long range
1d8 + 2 piercing damage
An arrow from its longbow.