Wight Lord
A wight lord wears red robes over mail that has not rusted, with a circlet set into the bone of the brow and a blade lit cold blue in a hand with no flesh left on it. It is what a commander becomes when the rites are said over the wrong grave, and the retinue buried around it rises when it does. It will parley, but it does not keep terms. It remembers its name, its holdings and every grievance it died with.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 18 (grave mail)
- Hit points
- 136 (16d8 + 64)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 15 +2 save +2
- CON 19 +4 save +7
- INT 15 +2 save +2
- WIS 16 +3 save +6
- CHA 18 +4 save +7
- Skills
- History +5 , Intimidation +7 , Perception +6
- Passive Perception
- 16
- Senses
- darkvision 120 ft.
- Languages
- Common
- Damage resistances
- cold, bludgeoning, piercing, slashing
- Damage immunities
- poison, necrotic
- Damage vulnerabilities
- radiant
- Condition immunities
- charmed , exhausted , frightened , poisoned
- Found in
- Settlement
Traits
-
Calls the Retinue
It knows the location of every undead within 1 mile that was buried with it. Those creatures have advantage on attack rolls while within 60 feet of it.
-
Sunlight Withers It
In direct sunlight it has disadvantage on attack rolls and ability checks, and it regains no hit points.
-
Remembers the Grievance
It has advantage on attack rolls against a creature carrying anything taken from its barrow.
Actions
-
Multiattack
The wight lord makes two Grave-Blade attacks, or one Grave-Blade attack and uses Draw the Life.
-
Grave-Blade
+7 to hit · reach 5 ft.
2d8 + 4 cold damage
A longsword burning cold along the edge.
-
Draw the Life
DC 15 Constitution save
One creature within 10 feet makes a Constitution saving throw. On a failure it takes 6d8 necrotic damage and its hit point maximum is reduced by that amount until it finishes a long rest. The wight lord regains hit points equal to half the damage dealt. A humanoid killed this way rises as a wight at the start of the lord's next turn.
-
Order the Dead Bonus action
One allied undead within 60 feet moves up to its speed and makes one attack.
-
Grave Cold Reaction
DC 15 Constitution save
When it is hit by a melee attack, the attacker makes a Constitution saving throw or takes 3d6 cold damage and has its speed reduced by 10 feet until the end of its next turn.