Zombie PR
1/4
Zombie
Zombies do not flank, retreat, or stop when a limb comes off. Plague worlds and mass graves produce them in large numbers.
- Physiology
- Undead
- Size
- Medium
- Speed
- 20 ft.
- Armor class
- 11
- Hit points
- 22 (3d8 + 9)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 6 -2 save -2
- CON 16 +3 save +3
- INT 3 -4 save -4
- WIS 6 -2 save +0
- CHA 5 -3 save -3
- Passive Perception
- 8
- Senses
- darkvision 60 ft.
- Languages
- None
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- Settlement
Traits
-
Undead Fortitude
If damage reduces it to 0 hit points, it makes a Constitution save against a DC of 5 plus the damage taken, dropping to 1 hit point instead on a success. Radiant damage and critical hits prevent the save.
Actions
-
Slam
+4 to hit · reach 5 ft.
1d8 + 2 bludgeoning damage
A blow from both arms.
-
Grab Reaction
DC 12 Strength save
When a creature within 5 feet moves away from the zombie, that creature makes a Strength saving throw or its movement ends.