Zombie Maiden
A zombie maiden wears a long blue gown gone to rags at the hem and keeps a red braid the grave did not take, with the manners of someone used to being obeyed. She was a lady of a house, raised by whoever raised the rest of the crypt, and she kept more of herself than common zombies do. She walks the halls she owned and treats the people in them as trespassers.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 25 ft.
- Armor class
- 12 (burial silks)
- Hit points
- 32 (5d8 + 10)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 9 -1 save -1
- CON 15 +2 save +2
- INT 6 -2 save -2
- WIS 8 -1 save +1
- CHA 10 +0 save +0
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Languages
- understands Common
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- Settlement
Traits
-
Will Not Lie Down
When damage reduces her to 0 hit points, she makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success she drops to 1 hit point instead.
-
Lady of the House
Other zombies within 30 feet that can see her have advantage on attack rolls against creatures that have trespassed in her halls.
Actions
-
Slap
+4 to hit · reach 5 ft.
1d8 + 2 bludgeoning damage
A backhanded slap from her hand.
-
Grasp
+4 to hit · reach 5 ft.
1d6 + 2 bludgeoning damage
Cold fingers that close on a wrist.