Ore
An Ore world differentiated into a single material and retained no other. The material is usually nickel iron, with rarer materials on the bodies that are fought over. It is the stripped core of a larger body or a fragment that never finished forming, and the seam is at the surface, so no shaft is needed. No life exists on one, and anyone on the surface is there on a contract, usually one of Black Star Energy & Extractives' own.
Crossing it
- Navigate
- DC 10
- Forage
- DC 20
- Notice
- DC 8
Every landmark is a mine working. No forage is available, and all supplies are shipped in.
Exposure
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No pressure and no air to breathe, with survival measured in rounds.
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Countdown
Without a seal, a creature holds out for a number of rounds equal to its Constitution modifier, minimum 1. At the end of that time its hit points drop to -1, unless they are already lower, and it is dying. It cannot be stabilized or regain hit points until it can breathe.
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Decompressed
Exposure inflicts the Decompressed condition, which a return to pressure does not by itself remove.
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Holding your breath
Holding a breath in vacuum ruptures the lungs. A creature that does so takes 2d6 damage on the first round and gains no benefit from the attempt.
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Sound
Sound does not travel. Verbal spell components, shouted orders and Perception by hearing all fail across open vacuum. Suit comms and touch are the only channels.
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Unfiltered light
Without air to filter it, the star's output arrives unreduced. An hour of unshielded exposure in direct sunlight counts as a failed Contaminated Atmosphere save against radiological dose.
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A world's or star's magnetic field in upheaval, so that instruments give false readings and comms fail.
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Instruments
Navigation and comms fail beyond Long range. Any check made with electronic assistance has disadvantage.
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Powered gear
Powered weapons and cybernetics stutter: a natural 1 on an attack or a check using them means the item is unusable until the end of the next turn.
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Induced current
Long conductors take on induced current. Unshielded power and data runs fail, and a creature in contact with one takes 2d6 lightning damage.
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Channeling
On a world with an active Rift tether, a natural 1 on a spell attack roll, or a target's natural 20 on a saving throw against a spell, rolls on the Surge Table.
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In play
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Magnetic field
The metallic body is its own magnet. Magnetic Storm applies across the surface, and a magnetic compass points at the nearest mass instead of a pole.
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Surface seam
The ore is the ground, so a mining check made on an Ore world succeeds on any roll except a 1. The economy of an Ore world is haulage.
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No food
There is no biosphere of any kind. A party relies on its own supplies from the moment it lands, and every installation posts its days of stores on the door.
Regions on it
- Highland Mountain country below the snow line: long sightlines, slow going and fast-changing weather.
- Near Space The last of the atmosphere, thin enough to count as vacuum for every purpose except drag.
- Subterranean Everything under the surface, with no light, no weather, and a route set by what the rock allows.
Ore