Aurel Militarum Boots
Armor Profile
- Class
- Heavy
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Training
- Heavy Armor
- Cost
- 90
- Weight
- 4 lb
Without training in heavy armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 45 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 12 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- armorWorn protection. Sets or contributes to your armor class.
- armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
Ankle-high boots with steel shanks, issued one size large on the assumption of two pairs of socks.
Rules
-
An armor piece changes no Armor Class on its own; the body armor is what sets it. Wearing the Aurel Militarum Chestplate together with its head, hands, legs and feet pieces grants a +1 bonus to Armor Class.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Armor Set
Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.