Refined Aurel Militarum Ion Shield

Refined Aurel Militarum Ion Shield

Armor Profile

Class
Shields
AC
+3
Grade
II · Refined
Rarity
Uncommon
Tier
IV · Spacefaring
Training
Shields
Cost
4700
Weight
6 lb

Without training in shields, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 2,350 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 588 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • shieldHeld in the off hand for a flat bonus to armor class.
  • shieldHeld in the off hand. One shield at a time, and it needs a free hand.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.

An emitter bar worn along the forearm that throws a charged plane in front of it. It grants a +1 bonus to Armor Class beyond the shield's own. The emitter re-seated and the field re-tuned, so the plane forms faster and holds flatter under a hit.

Rules

  • Always on

    • +3 AC
  • You have resistance to lightning and plasma damage while it is running. It runs for 6 minutes on a cell.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3