Refined Aurel Militarum Ion Shield
Armor Profile
- Class
- Shields
- AC
- +3
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
IV · Spacefaring - Training
- Shields
- Cost
- 4700
- Weight
- 6 lb
Without training in shields, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 2,350 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 588 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- shieldHeld in the off hand for a flat bonus to armor class.
- shieldHeld in the off hand. One shield at a time, and it needs a free hand.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
An emitter bar worn along the forearm that throws a charged plane in front of it. It grants a +1 bonus to Armor Class beyond the shield's own. The emitter re-seated and the field re-tuned, so the plane forms faster and holds flatter under a hit.
Rules
-
Always on
- +3 AC
-
You have resistance to lightning and plasma damage while it is running. It runs for 6 minutes on a cell.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.