Masterwork Aurel Militarum Ion Shield

Masterwork Aurel Militarum Ion Shield

Armor Profile

Class
Shields
AC
+5
Grade
IV · Masterwork
Rarity
Epic
Tier
IV · Spacefaring
Training
Shields
Cost
12200
Weight
6 lb

Without training in shields, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 6,100 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,525 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • shieldHeld in the off hand for a flat bonus to armor class.
  • shieldHeld in the off hand. One shield at a time, and it needs a free hand.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.

An emitter bar worn along the forearm that throws a charged plane in front of it. It grants a +3 bonus to Armor Class beyond the shield's own. The field holds its shape at the edges and does not thin as the cell drains.

Rules

  • Always on

    • +5 AC
  • You have resistance to lightning and plasma damage while it is running. It runs for 6 minutes on a cell.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3