Refined Energy Bow

Refined Energy Bow

Weapon Profile

Category
Energy
Damage
2d8 force
Range
Long · 151–1,000 ft
Handling
One cell lasts two hundred draws. The bow needs no ammunition.
Grade
II · Refined
Rarity
Uncommon
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
4900
Weight
3 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 2,450 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 613 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.

A stringless Aurelion bow frame that draws on a power cell in the riser. You gain a +1 bonus to attack and damage rolls made with it. The heat sink replaced with one that fits, so the weapon can be fired as fast as it can be aimed.

Rules

  • Action

    Arrow of Restraint. Instead of damage, the target makes a DC 15 Strength saving throw or is Restrained for 1 minute. A DC 20 Strength (Athletics) check ends it.

  • Action

    Arrow of Transport. Teleport a willing Medium or smaller creature, or an unattended object that fits in a 5-foot cube, from within 60 feet to a space you can see within 10 feet of you.

  • Action

    Energy Ladder. Loose a flurry at a wall within 60 feet. The arrows stand as rungs and form a ladder up to 60 feet long for 1 minute.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3