Masterwork Energy Bow
Weapon Profile
- Category
- Energy
- Damage
- 2d8 force
- Range
- Long · 151–1,000 ft
- Handling
- One cell lasts two hundred draws. The bow needs no ammunition.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 12400
- Weight
- 3 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 6,200 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,550 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
A stringless Aurelion bow frame that draws on a power cell in the riser. You gain a +3 bonus to attack and damage rolls made with it. A prototype that was never meant to leave a laboratory. The tolerances in it cannot be manufactured at scale.
Rules
-
Action
Arrow of Restraint. Instead of damage, the target makes a DC 15 Strength saving throw or is Restrained for 1 minute. A DC 20 Strength (Athletics) check ends it.
-
Action
Arrow of Transport. Teleport a willing Medium or smaller creature, or an unattended object that fits in a 5-foot cube, from within 60 feet to a space you can see within 10 feet of you.
-
Action
Energy Ladder. Loose a flurry at a wall within 60 feet. The arrows stand as rungs and form a ladder up to 60 feet long for 1 minute.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.