Masterwork Energy Bow

Masterwork Energy Bow

Weapon Profile

Category
Energy
Damage
2d8 force
Range
Long · 151–1,000 ft
Handling
One cell lasts two hundred draws. The bow needs no ammunition.
Grade
IV · Masterwork
Rarity
Epic
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
12400
Weight
3 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 6,200 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,550 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.

A stringless Aurelion bow frame that draws on a power cell in the riser. You gain a +3 bonus to attack and damage rolls made with it. A prototype that was never meant to leave a laboratory. The tolerances in it cannot be manufactured at scale.

Rules

  • Action

    Arrow of Restraint. Instead of damage, the target makes a DC 15 Strength saving throw or is Restrained for 1 minute. A DC 20 Strength (Athletics) check ends it.

  • Action

    Arrow of Transport. Teleport a willing Medium or smaller creature, or an unattended object that fits in a 5-foot cube, from within 60 feet to a space you can see within 10 feet of you.

  • Action

    Energy Ladder. Loose a flurry at a wall within 60 feet. The arrows stand as rungs and form a ladder up to 60 feet long for 1 minute.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3