Ghost Pants
Armor Profile
- Class
- Light
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Training
- Light Armor
- Cost
- 420
- Weight
- 6 lb
Without training in light armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 210 gm of materials and 1 day of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 53 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- armorWorn protection. Sets or contributes to your armor class.
- armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
- silentMakes no report. Firing it does not give your position away.
- adaptiveReads its surroundings and matches them. Slowly, and only while you move slowly.
Pants padded at the knee for long periods spent kneeling.
Rules
-
An armor piece changes no Armor Class on its own; the body armor is what sets it. Wearing the Ghost Suit together with its head, hands, legs and feet pieces grants a +1 bonus to Armor Class.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Armor Set
Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.