Ghost Suit
Armor Profile
- Class
- Light
- AC
- 13 + DEX
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Training
- Light Armor
- Cost
- 4200
- Weight
- 12 lb
Without training in light armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 2,100 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 525 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- armorWorn protection. Sets or contributes to your armor class.
- silentMakes no report. Firing it does not give your position away.
- adaptiveReads its surroundings and matches them. Slowly, and only while you move slowly.
An adaptive-weave infiltration suit with no maker's mark. The weave reads the surface behind you and matches it slowly, and the suit runs cold enough that thermal optics find only a shape. Recovered examples arrive intact, which points to a supply. While you wear it you have advantage on Dexterity (Stealth) checks.
Rules
-
Always on
- AC 13 + DEX
-
Always on
- advantage Stealth
-
An armor piece changes no Armor Class on its own; the body armor is what sets it. Wearing the Ghost Suit together with its head, hands, legs and feet pieces grants a +1 bonus to Armor Class.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.
-
Padded Vest -
Leather Cuirass -
Studded Leather Cuirass -
Reinforced Light Mesh Vest -
Ballistic Vest -
EVA Suit -
Ghost Suit -
Spectre Suit
Armor Set
Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.