Hide Boots

Hide Boots

Armor Profile

Class
Medium
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Medium Armor
Cost
12
Weight
4 lb

Without training in medium armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 6 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 2 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
  • mediumMedium armor. Adds a limited Dexterity bonus to your armor class.

Boots of thick untanned hide, stiff at the ankle, with the sole stitched from a double layer.

Rules

  • An armor piece changes no Armor Class on its own. The body armor is what sets your Armor Class.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Leather Boots
  2. Tier I Hide Boots
  3. Tier I Padded Boots
  4. Tier I Studded Leather Cuirass Boots
  5. Tier I Scale Mail Boots
  6. Tier II Bone Boots
  7. Tier II Splint Boots
  8. Tier II Plate Sabatons
  9. Tier IV Thuulean Steel Boots
  10. Tier IV Dragon Scale Boots