Masterwork Hide Boots
Armor Profile
- Class
- Medium
- AC
- +3
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
I · Pre-Industrial - Training
- Medium Armor
- Cost
- 8012
- Weight
- 4 lb
Without training in medium armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 4,006 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,002 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- armorWorn protection. Sets or contributes to your armor class.
- armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
- mediumMedium armor. Adds a limited Dexterity bonus to your armor class.
Boots of thick untanned hide, stiff at the ankle, with the sole stitched from a double layer. It grants a +3 bonus to Armor Class beyond the ordinary pattern. The best hide in the batch, worked over months. It turns an edge as well as light metal at a third of the weight.
Rules
-
Always on
- +3 AC
-
Unlike the ordinary piece, this one grants +3 to Armor Class on its own. Completing its set grants the set's own +1 on top of that.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.