Masterwork Istryxian Bio-Bow
Weapon Profile
- Category
- Exotic
- Damage
- 2d6 piercing
- Range
- Long · 151–1,000 ft
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
IV · Spacefaring - Training
- Exotic Weapons
- Cost
- 11100
- Weight
- 4 lb
Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 5,550 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,388 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
A bow grown from the same Istryxian stock as the impaler and the bio-lance. You gain a +3 bonus to attack and damage rolls made with it. Grown over a full season from a chosen symbiont, and it has bonded to one wielder in a way no other hand can undo.
Rules
-
The bow must be fed once a day. If it goes a week unfed, it goes dormant and cannot be drawn until you nurse it back over a long rest.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.