Masterwork Istryxian Bio-Bow

Masterwork Istryxian Bio-Bow

Weapon Profile

Category
Exotic
Damage
2d6 piercing
Range
Long · 151–1,000 ft
Grade
IV · Masterwork
Rarity
Epic
Tier
IV · Spacefaring
Training
Exotic Weapons
Cost
11100
Weight
4 lb

Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 5,550 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,388 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.

A bow grown from the same Istryxian stock as the impaler and the bio-lance. You gain a +3 bonus to attack and damage rolls made with it. Grown over a full season from a chosen symbiont, and it has bonded to one wielder in a way no other hand can undo.

Rules

  • The bow must be fed once a day. If it goes a week unfed, it goes dormant and cannot be drawn until you nurse it back over a long rest.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3