Istryxian Bio-Bow

Istryxian Bio-Bow

Weapon Profile

Category
Exotic
Damage
2d6 piercing
Range
Long · 151–1,000 ft
Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Training
Exotic Weapons
Cost
3100
Weight
4 lb

Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1,550 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 388 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.

A bow grown from the same Istryxian stock as the impaler and the bio-lance. The limbs are living tissue under tension, and the string is a tendon that mends between engagements. It draws to your strength and no further, and it will not draw for someone it has not been fed by. It must be fed once a day. If it goes a week unfed, it goes dormant and cannot be drawn until you nurse it back over a long rest.

Rules

  • The bow must be fed once a day. If it goes a week unfed, it goes dormant and cannot be drawn until you nurse it back over a long rest.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Shortbow
  2. Tier I Longbow
  3. Tier I Composite Bow
  4. Tier IV Istryxian Bio-Bow
  5. Tier IV Energy Bow