Pristine Istryxian Bio-Lance

Pristine Istryxian Bio-Lance

Weapon Profile

Category
Exotic
Damage
2d6 poison
Range
Melee · 0–5 ft
Handling
The lance is alive and needs feeding once a week. If it goes unfed past that, it goes dormant and deals 1d6 piercing damage until revived, which takes a day.
Grade
III · Pristine
Rarity
Rare
Tier
IV · Spacefaring
Training
Exotic Weapons
Cost
3800
Weight
6 lb

Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1,900 gm of materials and 25 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 475 gm and 7 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • reachAdds 5 feet to your reach when you attack with it.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A lance cultivated by Istryxian bio-adepts from a symbiont line kept since before Istryx made contact with the Federation. You gain a +2 bonus to attack and damage rolls made with it. Bred from a line kept for this purpose, with the tendon under more tension and the chitin thicker at the load points.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3