Masterwork Istryxian Bio-Lance
Weapon Profile
- Category
- Exotic
- Damage
- 2d6 poison
- Range
- Melee · 0–5 ft
- Handling
- The lance is alive and needs feeding once a week. If it goes unfed past that, it goes dormant and deals 1d6 piercing damage until revived, which takes a day.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
IV · Spacefaring - Training
- Exotic Weapons
- Cost
- 9800
- Weight
- 6 lb
Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,900 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,225 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- reachAdds 5 feet to your reach when you attack with it.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A lance cultivated by Istryxian bio-adepts from a symbiont line kept since before Istryx made contact with the Federation. You gain a +3 bonus to attack and damage rolls made with it. Grown over a full season from a chosen symbiont, and it has bonded to one wielder in a way no other hand can undo.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.