Refined Police Baton
Weapon Profile
- Category
- Simple
- Damage
- 1d6 bludgeoning
- Range
- Melee · 0–5 ft
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
II · Industrial - Training
- Simple Weapons
- Cost
- 515
- Weight
- 2 lb
Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 258 gm of materials and 10 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 65 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- lightSmall enough for an off-hand strike as a bonus action.
- non-lethal
A weighted composite baton that collapses to the length of a hand. You gain a +1 bonus to attack and damage rolls made with it. Ground true, pinned tight and tested at the bench.
Rules
-
Damage from a baton is non-lethal by default: a creature reduced to 0 hit points by it falls Unconscious and stable instead of dying.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.