Refined Police Baton

Refined Police Baton

Weapon Profile

Category
Simple
Damage
1d6 bludgeoning
Range
Melee · 0–5 ft
Grade
II · Refined
Rarity
Uncommon
Tier
II · Industrial
Training
Simple Weapons
Cost
515
Weight
2 lb

Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 258 gm of materials and 10 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 65 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • lightSmall enough for an off-hand strike as a bonus action.
  • non-lethal

A weighted composite baton that collapses to the length of a hand. You gain a +1 bonus to attack and damage rolls made with it. Ground true, pinned tight and tested at the bench.

Rules

  • Damage from a baton is non-lethal by default: a creature reduced to 0 hit points by it falls Unconscious and stable instead of dying.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3