Refined Pump-Action Shotgun
Weapon Profile
- Category
- Firearms
- Damage
- 2d6 ballistic
- Range
- Close · 6–30 ft
- Handling
- Reload one shell per bonus action.
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
III · Modern - Training
- Firearms
- Cost
- 840
- Weight
- 8 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 420 gm of materials and 10 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 105 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
A tube-magazine shotgun with a sliding forend to work the action, five shells to the tube. You gain a +1 bonus to attack and damage rolls made with it. Proof-marked at the bench by a smith who fired it and corrected it.
Rules
-
Against a target at Melee range, the attack is made with advantage. Load one shell per bonus action, or the whole tube as an action.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.