Masterwork Pump-Action Shotgun

Masterwork Pump-Action Shotgun

Weapon Profile

Category
Firearms
Damage
2d6 ballistic
Range
Close · 6–30 ft
Handling
Reload one shell per bonus action.
Grade
IV · Masterwork
Rarity
Epic
Tier
III · Modern
Training
Firearms
Cost
8340
Weight
8 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,170 gm of materials and 50 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,043 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.

A tube-magazine shotgun with a sliding forend to work the action, five shells to the tube. You gain a +3 bonus to attack and damage rolls made with it. Built to the maker's own tolerances, tighter than any factory line holds.

Rules

  • Against a target at Melee range, the attack is made with advantage. Load one shell per bonus action, or the whole tube as an action.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3