Refined Spectre Suit

Refined Spectre Suit

Armor Profile

Class
Light
AC
15 + DEX
Grade
II · Refined
Rarity
Uncommon
Tier
IV · Spacefaring
Training
Light Armor
Cost
7300
Weight
13 lb

Without training in light armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 3,650 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 913 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • silentMakes no report. Firing it does not give your position away.
  • adaptiveReads its surroundings and matches them. Slowly, and only while you move slowly.

A white infiltration suit of adaptive weave over plate, the second pattern after the gray Ghost, with no maker's mark. It grants a +1 bonus to Armor Class beyond the ordinary pattern. Trimmed and edge-sealed properly, so the panel stops absorbing water and losing strength in the field.

Rules

  • Always on

    • AC 15 + DEX
  • Always on

    • advantage Stealth
  • An armor piece changes no Armor Class on its own. The body armor is what sets it. Wearing the Spectre Suit together with its head, hands, legs and feet pieces grants a +1 bonus to Armor Class.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Armor Set

Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.

  1. Spectre Suit
  2. Spectre Helmet
  3. Spectre Gloves
  4. Spectre Pants
  5. Spectre Boots