Refined Spectre Gloves
Armor Profile
- Class
- Light
- AC
- +1
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
IV · Spacefaring - Training
- Light Armor
- Cost
- 1180
- Weight
- 2 lb
Without training in light armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 590 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 148 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- armorWorn protection. Sets or contributes to your armor class.
- armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
- silentMakes no report. Firing it does not give your position away.
- adaptiveReads its surroundings and matches them. Slowly, and only while you move slowly.
Gloves in the same thin weave as the Ghost's, with a plate across the knuckles that the Ghost's gloves lack. It grants a +1 bonus to Armor Class beyond the ordinary pattern. Trimmed and edge-sealed properly, so the panel stops absorbing water and losing strength in the field.
Rules
-
Always on
- +1 AC
-
Unlike the ordinary piece, this one grants +1 to Armor Class on its own. Completing its set grants the set's own +1 on top of that.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Armor Set
Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.