Refined Taser
Weapon Profile
- Category
- Firearms
- Damage
- 1d4 lightning
- Range
- Close · 6–30 ft
- Handling
- Range 15 feet. Two-charge battery, replaced as a bonus action. On a hit, the target makes a Constitution saving throw (DC 12) or is Stunned until the end of its next turn.
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
III · Modern - Training
- Firearms
- Cost
- 580
- Weight
- 2 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 290 gm of materials and 10 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 73 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- lightSmall enough for an off-hand strike as a bonus action.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- non-lethal
A two-prong electrolaser sidearm that fires a barbed pair of darts trailing a conductive filament, then dumps a calibrated current down the line. You gain a +1 bonus to attack and damage rolls made with it. The bore was lapped after rifling and the lockwork stoned smooth, so the trigger breaks clean and the shot goes where the sights say.
Rules
-
On a hit, the target makes a Constitution saving throw (DC 12) or is Stunned until the end of its next turn.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.