Masterwork Taser
Weapon Profile
- Category
- Firearms
- Damage
- 1d4 lightning
- Range
- Close · 6–30 ft
- Handling
- Range 15 feet. Two-charge battery, replaced as a bonus action. On a hit, the target makes a Constitution saving throw (DC 12) or is Stunned until the end of its next turn.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
III · Modern - Training
- Firearms
- Cost
- 8080
- Weight
- 2 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,040 gm of materials and 50 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,010 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- lightSmall enough for an off-hand strike as a bonus action.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- non-lethal
A two-prong electrolaser sidearm that fires a barbed pair of darts trailing a conductive filament, then dumps a calibrated current down the line. You gain a +3 bonus to attack and damage rolls made with it. Match grade throughout: hand-fitted, individually proofed, and the barrel selected from a batch for the one that shot best.
Rules
-
On a hit, the target makes a Constitution saving throw (DC 12) or is Stunned until the end of its next turn.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.