Masterwork Taser

Masterwork Taser

Weapon Profile

Category
Firearms
Damage
1d4 lightning
Range
Close · 6–30 ft
Handling
Range 15 feet. Two-charge battery, replaced as a bonus action. On a hit, the target makes a Constitution saving throw (DC 12) or is Stunned until the end of its next turn.
Grade
IV · Masterwork
Rarity
Epic
Tier
III · Modern
Training
Firearms
Cost
8080
Weight
2 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,040 gm of materials and 50 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,010 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • lightSmall enough for an off-hand strike as a bonus action.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • non-lethal

A two-prong electrolaser sidearm that fires a barbed pair of darts trailing a conductive filament, then dumps a calibrated current down the line. You gain a +3 bonus to attack and damage rolls made with it. Match grade throughout: hand-fitted, individually proofed, and the barrel selected from a batch for the one that shot best.

Rules

  • On a hit, the target makes a Constitution saving throw (DC 12) or is Stunned until the end of its next turn.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3