Turtle Shell Shield
Armor Profile
- Class
- Shields
- AC
- +2
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
I · Pre-Industrial - Training
- Shields
- Cost
- 30
- Weight
- 12 lb
Without training in shields, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 15 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 4 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- shieldHeld in the off hand for a flat bonus to armor class.
- shieldHeld in the off hand. One shield at a time, and it needs a free hand.
The carapace of a creature that grew to the size of a cart, cured and fitted with a double grip. The dome turns a blow aside, and the shell floats in water.
Rules
-
Always on
- +2 AC
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.
-
Buckler -
Wooden Shield -
Reinforced Wooden Shield -
Bone Shield -
Kite Shield -
Turtle Shell Shield -
Steel Shield -
Tower Shield -
Spiked Steel Shield -
Dwarven Tower Shield -
Aurel Militarum Combat Shield -
HDF Combat Shield -
Ballistic Shield -
Hardlight Shield -
Zyrrakian Vibro-Shield -
Aurel Militarum Ion Shield -
Ion Shield