- Casting Time
- 1 action
- Duration
- Concentration, up to 10 minutes
- Range
- Melee · Self
- Components
- S
The ground parts around you as you move. For the duration you have a burrow speed equal to your walking speed, and you can move through earth, rock, and unreinforced masonry, which close behind you and leave no tunnel. You cannot breathe inside solid material, and you must surface before you run out of air. If the spell ends while you are inside solid material, you are pushed to the nearest open space and take 6d6 bludgeoning damage.
At Higher Levels
| Slot | Effect |
|---|---|
| 5th | At 5th level and above you can bring one willing creature you are touching. |
The delving line
A line opens low and forks. Where you go from here depends on what you took to get here.
Branches from here: Sounding , Tunnel
Role
- movement