- Casting Time
- 1 bonus action
- Duration
- Concentration, up to 1 minute
- Range
- Melee · Self
- Components
- V · S
You wrap yourself in sunlight. For the duration you shed bright light in a 30-foot radius, you have resistance to fire and cold damage, and your weapon attacks deal an extra 2d6 fire damage on a hit. Allies within 10 feet of you have advantage on saving throws against being Frightened. You cannot hide while the spell lasts.
At Higher Levels
| Slot | Effect |
|---|---|
| 6th · 3d6 | At 6th level and above the extra damage becomes 3d6. |
The wardlight line
A line opens low and forks. Where you go from here depends on what you took to get here.
Role
- protection
- damage