Fae
Slow-aging humanoids whose lineage runs through the Ether, whose presence bends ambient Rift energy and who are often regarded warily even in cosmopolitan ports.
RA +1
Path of the Hunt
Circle of the Wilds
Gladiator
Tracker
Fae Warden
Wyldblood
Warden of the Wylds
Pact of the Archfae
Circle of the Wilds
College of the Frontier
Circle of the Pack
Path of the Wild
Ancestral Guardian
Circle of the Spores
Circle of the Wilds
Warden of the Wylds
Circle of the Wilds - Physiology
- Fae
- Size
- Medium
- Speed
- 30 ft.
- Ability scores
- Free placement
- Languages
- Sylvan, Common
- Lifespan
- Mature at 50, typical maximum 1000 years
Fae reach physical maturity slowly and remain in apparent prime for centuries. The oldest Fae develop translucent skin and often fade from the Prime Plane during long sleeps.
Features
- Faerie Step
As a bonus action, you may teleport up to 15 feet to an unoccupied space you can see. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses on a long rest. The step leaves a brief shimmer in the air at your departure point.
- Glamour-Touched
You have advantage on Charisma (Persuasion) checks made in face-to-face conversation, and you have advantage on saving throws against being Charmed.
- Fey Heritage
Your blood runs partly through the Ether. You have resistance to psychic damage. You are immune to magical sleep effects, including those produced by spells that would force unconsciousness. You age perceptibly more slowly than mortal lineages.
- Twilight-Tongue
You can read, write, and speak Sylvan (the lilting cant of the Ether-courts) and Common.
- Glamour Recoil
Your glamour lashes back at the attacker. It makes a Wisdom saving throw against 8 + your proficiency bonus + your Charisma modifier. On a failure it is Charmed or Frightened by you, your choice, until the end of its next turn. You can use this a number of times equal to your proficiency bonus per long rest.