Bestiary · Humanoid

Aesir PR 3

Aesir Acolyte

Aesir acolytes are students of the Water Channel, trained by the sages of the reef and tidal settlements. Tide-shaping is taught first and the Bond of the Salt last. An acolyte fights with a trident and with whatever water is standing within reach.

Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft., swim 40 ft.
Armor class
15
Hit points
65 (10d8 + 20)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 15 +2 save +2
  • CON 15 +2 save +4
  • INT 13 +1 save +1
  • WIS 17 +3 save +5
  • CHA 14 +2 save +2
Skills
Arcana +3 , Perception +5 , Survival +5
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Aesiric, Common
Damage resistances
cold
Found in
Shallows , Coastline

Equipment

Spells

Channels with WIS. Save DC 13, spell attack +5 .

Casts from the Water Channel. Tide-shaping spells are taught first and the Bond of the Salt last.

Traits

  • Bond of the Salt

    Saltwater within 30 feet moves at the acolyte's direction, and it can breathe and see normally in any of it.

Actions

  • Tide Lash

    +5 to hit · reach 15 ft.

    1d8 + 3 cold damage

    Two attacks. A creature hit by both is pushed 10 feet and its footing counts as difficult terrain until the start of the acolyte's next turn.

  • Undertow

    DC 13 Strength save

    Each creature within 20 feet is pulled 15 feet toward the acolyte and knocked Prone on a failed save, taking 4d8 bludgeoning damage, or half damage and no movement on a success.

  • Give Ground Reaction

    When a creature within 10 feet hits the acolyte with a melee attack, the damage is reduced by 2d6 and the attacker is pushed 5 feet. Usable only where there is standing water, rain or condensation.