Aesir Acolyte
Aesir acolytes are students of the Water Channel, trained by the sages of the reef and tidal settlements. Tide-shaping is taught first and the Bond of the Salt last. An acolyte fights with a trident and with whatever water is standing within reach.
- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Armor class
- 15
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 15 +2 save +2
- CON 15 +2 save +4
- INT 13 +1 save +1
- WIS 17 +3 save +5
- CHA 14 +2 save +2
- Skills
- Arcana +3 , Perception +5 , Survival +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Aesiric, Common
- Damage resistances
- cold
Equipment
Spells
Channels with WIS. Save DC 13, spell attack +5 .
Casts from the Water Channel. Tide-shaping spells are taught first and the Bond of the Salt last.
Traits
-
Bond of the Salt
Saltwater within 30 feet moves at the acolyte's direction, and it can breathe and see normally in any of it.
Actions
-
Tide Lash
+5 to hit · reach 15 ft.
1d8 + 3 cold damage
Two attacks. A creature hit by both is pushed 10 feet and its footing counts as difficult terrain until the start of the acolyte's next turn.
-
Undertow
DC 13 Strength save
Each creature within 20 feet is pulled 15 feet toward the acolyte and knocked Prone on a failed save, taking 4d8 bludgeoning damage, or half damage and no movement on a success.
-
Give Ground Reaction
When a creature within 10 feet hits the acolyte with a melee attack, the damage is reduced by 2d6 and the attacker is pushed 5 feet. Usable only where there is standing water, rain or condensation.