- Casting Time
- 1 action
- Duration
- 1 minute
- Range
- Close · 30 feet
- Components
- S
- Saving Throw
- DEX · Not knocked Prone.
You freeze the moisture on a 10-foot square of ground you can see within range into a sheet of rough, clear ice. The area is difficult terrain. A creature that enters the area or starts its turn there makes a Dexterity saving throw or falls Prone. The ice is real. It melts at the rate the local temperature allows, in under a minute in a warm room and not at all in vacuum.
At Higher Levels
| Slot | Effect |
|---|---|
| 2th | The square grows by 10 feet on a side for each slot level above 1st. |
The frost line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Chill you came from here
- L1 Icicle
- L1 Rime (terrain)
- L2 Frost
- L3 Hail (area)
- L3 Harpoon
- L4 Freeze (binding)
- L4 Wall of Ice (barrier)
- L5 Floe (bearing)
- L6 Blizzard
- L7 Glacier
- L7 Permafrost (area)
Role
- control