Spell Catalog · Water-Rifting

Permafrost

Level 7 Water cold
Casting Time
1 action
Duration
Instantaneous
Range
Medium · 120 feet
Components
V · S
Saving Throw
CON · Half damage and not Restrained.

You take the heat out of a 30-foot-radius sphere centered on a point you choose within range, all at once. Each creature in the area makes a Constitution saving throw, taking 10d8 cold damage and being Restrained in ice on a failed save, or half as much damage and not Restrained on a successful one. A Restrained creature, or an ally adjacent to it, can use an action to make a Strength (Athletics) check against DC 18 to break it free. Standing water in the area freezes solid to a depth of 3 feet, and unsealed machinery seizes.

At Higher Levels

Slot Effect
8th · 11d8 The damage increases to 11d8.
9th · 12d8 The damage increases to 12d8.

The frost line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Chill
  2. L1 Icicle
  3. L1 Rime (terrain)
  4. L2 Frost
  5. L3 Hail (area)
  6. L3 Harpoon
  7. L4 Freeze (binding) you came from here
  8. L4 Wall of Ice (barrier)
  9. L5 Floe (bearing)
  10. L6 Blizzard
  11. L7 Glacier
  12. L7 Permafrost (area)

Role

  • damage
  • control

Class Access