- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Long · 500 feet
- Components
- V · S · M (a vial of snowmelt)
- Saving Throw
- CON · Half damage.
A blizzard descends over a 40-foot-radius, 40-foot-high cylinder centered on a point you can see within range. When the storm forms and at the start of each of your turns, each creature in the area makes a Constitution saving throw, taking 10d8 cold damage on a failed save or half as much on a successful one. The area is heavily obscured, creatures inside it have their speed halved, open flames go out, and ranged attacks made into or out of the area have disadvantage.
At Higher Levels
| Slot | Effect |
|---|---|
| 7th · 11d8 | The damage increases to 11d8. |
| 8th · 12d8 | The damage increases to 12d8. |
| 9th · 13d8 | The damage increases to 13d8. |
The frost line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Chill
- L1 Icicle
- L1 Rime (terrain)
- L2 Frost
- L3 Hail (area) you came from here
- L3 Harpoon
- L4 Freeze (binding)
- L4 Wall of Ice (barrier)
- L5 Floe (bearing)
- L6 Blizzard
- L7 Glacier
- L7 Permafrost (area)
Role
- damage
- control