- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 60 feet
- Components
- V · S
A shaft of supercooled water condenses in front of you and flies at a target. Make a ranged spell attack against one creature within range. On a hit, the target takes 3d8 cold damage, and its speed is reduced by 10 feet until the end of its next turn.
At Higher Levels
| Slot | Effect |
|---|---|
| 2th · 4d8 | The damage increases to 4d8. |
| 3th · 5d8 | The damage increases to 5d8. |
| 4th · 6d8 | The damage increases to 6d8. |
| 5th · 7d8 | The damage increases to 7d8. |
| 6th · 8d8 | The damage increases to 8d8. |
| 7th · 9d8 | The damage increases to 9d8. |
| 8th · 10d8 | The damage increases to 10d8. |
| 9th · 11d8 | The damage increases to 11d8. |
The frost line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Chill you came from here
- L1 Icicle
- L1 Rime (terrain)
- L2 Frost
- L3 Hail (area)
- L3 Harpoon
- L4 Freeze (binding)
- L4 Wall of Ice (barrier)
- L5 Floe (bearing)
- L6 Blizzard
- L7 Glacier
- L7 Permafrost (area)
Branches from here: Frost , Harpoon
Role
- damage
- control