- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 120 feet
- Components
- V · S
You condense water out of the Rift into a barbed shaft of ice and throw it. Make a ranged spell attack against one creature within range. On a hit, the target takes 4d8 cold damage and 2d8 piercing damage, and you can pull it up to 10 feet toward you. The shaft shatters, leaving a 5-foot square of frost that is difficult terrain for 1 round.
At Higher Levels
| Slot | Effect |
|---|---|
| 4th · 5d8 | The cold damage increases to 5d8. |
| 5th · 6d8 | The cold damage increases to 6d8. |
| 6th · 7d8 | The cold damage increases to 7d8. |
| 7th · 8d8 | The cold damage increases to 8d8. |
| 8th · 9d8 | The cold damage increases to 9d8. |
| 9th · 10d8 | The cold damage increases to 10d8. |
The frost line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Chill
- L1 Icicle you came from here
- L1 Rime (terrain)
- L2 Frost
- L3 Hail (area)
- L3 Harpoon
- L4 Freeze (binding)
- L4 Wall of Ice (barrier)
- L5 Floe (bearing)
- L6 Blizzard
- L7 Glacier
- L7 Permafrost (area)
Role
- damage
- control