Spell Catalog · Water-Rifting

Harpoon

Level 3 Water cold
Casting Time
1 action
Duration
Instantaneous
Range
Medium · 120 feet
Components
V · S

You condense water out of the Rift into a barbed shaft of ice and throw it. Make a ranged spell attack against one creature within range. On a hit, the target takes 4d8 cold damage and 2d8 piercing damage, and you can pull it up to 10 feet toward you. The shaft shatters, leaving a 5-foot square of frost that is difficult terrain for 1 round.

At Higher Levels

Slot Effect
4th · 5d8 The cold damage increases to 5d8.
5th · 6d8 The cold damage increases to 6d8.
6th · 7d8 The cold damage increases to 7d8.
7th · 8d8 The cold damage increases to 8d8.
8th · 9d8 The cold damage increases to 9d8.
9th · 10d8 The cold damage increases to 10d8.

The frost line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Chill
  2. L1 Icicle you came from here
  3. L1 Rime (terrain)
  4. L2 Frost
  5. L3 Hail (area)
  6. L3 Harpoon
  7. L4 Freeze (binding)
  8. L4 Wall of Ice (barrier)
  9. L5 Floe (bearing)
  10. L6 Blizzard
  11. L7 Glacier
  12. L7 Permafrost (area)

Role

  • damage
  • control

Class Access