Spell Catalog · Water-Rifting

Wall of Ice

Level 4 Water Concentration cold
Casting Time
1 action
Duration
Concentration, up to 10 minutes
Range
Medium · 120 feet
Components
V · S · M (a sliver of clear quartz)
Saving Throw
DEX · Half damage.

You raise a wall of dense ice up to 60 feet long, 10 feet high, and 1 foot thick on a solid surface within range. Each creature in the wall's space when it appears makes a Dexterity saving throw, taking 6d8 cold damage on a failed save or half as much on a successful one. Each 10-foot section of the wall has AC 12 and 30 hit points. When a section is reduced to 0 hit points it shatters into a 5-foot-wide field of jagged ice, and a creature that enters or starts its turn in that field takes 2d6 cold damage.

At Higher Levels

Slot Effect
5th · 7d8 The damage increases to 7d8.
6th · 8d8 The damage increases to 8d8.
7th · 9d8 The damage increases to 9d8.
8th · 10d8 The damage increases to 10d8.
9th · 11d8 The damage increases to 11d8.

The frost line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Chill
  2. L1 Icicle
  3. L1 Rime (terrain)
  4. L2 Frost you came from here
  5. L3 Hail (area)
  6. L3 Harpoon
  7. L4 Freeze (binding)
  8. L4 Wall of Ice (barrier)
  9. L5 Floe (bearing)
  10. L6 Blizzard
  11. L7 Glacier
  12. L7 Permafrost (area)

Branches from here: Floe

Role

  • control
  • protection
  • creation

Class Access