- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Close · 30 feet
- Components
- V · S
- Saving Throw
- CON · Not Restrained.
Ice climbs one creature you can see within range from the feet up and sets hard. The target makes a Constitution saving throw or is Restrained for the duration. It can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the target takes fire or plasma damage, it has advantage on its next saving throw against the spell. A creature Restrained this way while swimming sinks.
At Higher Levels
| Slot | Effect |
|---|---|
| 5th | You can target one additional creature for each slot level above 4th. |
The frost line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Chill
- L1 Icicle
- L1 Rime (terrain)
- L2 Frost you came from here
- L3 Hail (area)
- L3 Harpoon
- L4 Freeze (binding)
- L4 Wall of Ice (barrier)
- L5 Floe (bearing)
- L6 Blizzard
- L7 Glacier
- L7 Permafrost (area)
Branches from here: Glacier , Permafrost
Role
- control