- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Medium · 90 feet
- Components
- V · S
- Saving Throw
- CON · Half damage and not Restrained.
A column of glacier ice surges up around one creature you can see within range. The target makes a Constitution saving throw, taking 12d8 cold damage and being Restrained on a failed save, or half as much damage and not Restrained on a successful one. A Restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The ice has AC 15 and 60 hit points, and shattering it frees the target.
At Higher Levels
| Slot | Effect |
|---|---|
| 8th · 13d8 | The damage increases to 13d8. |
| 9th · 14d8 | The damage increases to 14d8. |
The frost line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Chill
- L1 Icicle
- L1 Rime (terrain)
- L2 Frost
- L3 Hail (area)
- L3 Harpoon
- L4 Freeze (binding) you came from here
- L4 Wall of Ice (barrier)
- L5 Floe (bearing)
- L6 Blizzard
- L7 Glacier
- L7 Permafrost (area)
Role
- damage
- control