- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 150 feet
- Components
- V · S
- Saving Throw
- DEX · Half damage.
Ice the size of fists falls on a 20-foot-radius cylinder 40 feet high centered on a point you choose within range. Each creature in the area makes a Dexterity saving throw, taking 3d8 bludgeoning damage and 2d8 cold damage on a failed save, or half as much on a successful one. The ground in the area is difficult terrain until the end of your next turn.
At Higher Levels
| Slot | Effect |
|---|---|
| 4th · 4d8 | The bludgeoning damage increases to 4d8. |
| 5th · 5d8 | The bludgeoning damage increases to 5d8. |
| 6th · 6d8 | The bludgeoning damage increases to 6d8. |
| 7th · 7d8 | The bludgeoning damage increases to 7d8. |
| 8th · 8d8 | The bludgeoning damage increases to 8d8. |
| 9th · 9d8 | The bludgeoning damage increases to 9d8. |
The frost line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Chill
- L1 Icicle
- L1 Rime (terrain)
- L2 Frost you came from here
- L3 Hail (area)
- L3 Harpoon
- L4 Freeze (binding)
- L4 Wall of Ice (barrier)
- L5 Floe (bearing)
- L6 Blizzard
- L7 Glacier
- L7 Permafrost (area)
Branches from here: Blizzard
Role
- damage
- control