Spell Catalog · Water-Rifting

Hail

Level 3 Water bludgeoning
Casting Time
1 action
Duration
Instantaneous
Range
Medium · 150 feet
Components
V · S
Saving Throw
DEX · Half damage.

Ice the size of fists falls on a 20-foot-radius cylinder 40 feet high centered on a point you choose within range. Each creature in the area makes a Dexterity saving throw, taking 3d8 bludgeoning damage and 2d8 cold damage on a failed save, or half as much on a successful one. The ground in the area is difficult terrain until the end of your next turn.

At Higher Levels

Slot Effect
4th · 4d8 The bludgeoning damage increases to 4d8.
5th · 5d8 The bludgeoning damage increases to 5d8.
6th · 6d8 The bludgeoning damage increases to 6d8.
7th · 7d8 The bludgeoning damage increases to 7d8.
8th · 8d8 The bludgeoning damage increases to 8d8.
9th · 9d8 The bludgeoning damage increases to 9d8.

The frost line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Chill
  2. L1 Icicle
  3. L1 Rime (terrain)
  4. L2 Frost you came from here
  5. L3 Hail (area)
  6. L3 Harpoon
  7. L4 Freeze (binding)
  8. L4 Wall of Ice (barrier)
  9. L5 Floe (bearing)
  10. L6 Blizzard
  11. L7 Glacier
  12. L7 Permafrost (area)

Branches from here: Blizzard

Role

  • damage
  • control

Class Access