Bestiary · Construct

Creed PR 3

Anointed Husk

An Anointed Husk is a tall, craned, wholly synthetic body with the original skull retained and mounted as the only organic part the Creed permits. Husks are made by forced conversion of a conquered population before its world is sterilized. They are found on Sanctum Worlds and in the Ossuary Reach.

Covenant of the Ebon Creed
Physiology
Construct, Undead
Size
Medium
Speed
30 ft.
Armor class
16 (ossuary plating)
Hit points
60 (8d8 + 24)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 13 +1 save +1
  • CON 16 +3 save +5
  • INT 11 +0 save +0
  • WIS 13 +1 save +1
  • CHA 9 -1 save -1
Skills
Athletics +5
Passive Perception
11
Senses
darkvision 120 ft.
Languages
Netherspeech; understands Common
Damage resistances
necrotic
Damage immunities
poison, psychic
Condition immunities
charmed , exhausted , frightened , poisoned
Found in
Settlement , Ossuary Reach

Equipment

Traits

  • The Skull Remains

    When the husk's body is destroyed, the skull is left intact and can be recovered.

  • No Living Function

    The husk needs no air, food or rest, and it is immune to anything that targets a living metabolism.

Actions

  • Mor'thelis Glaive

    +5 to hit · Creed Culler · reach 10 ft.

    2d8 + 3 necrotic damage

    The husk makes two attacks with the glaive.

  • Drop the Skull Reaction

    When the husk is reduced to 0 hit points, the skull detaches intact before the frame falls. Any Creed creature within a mile knows where it landed.