Anointed Husk
An Anointed Husk is a tall, craned, wholly synthetic body with the original skull retained and mounted as the only organic part the Creed permits. Husks are made by forced conversion of a conquered population before its world is sterilized. They are found on Sanctum Worlds and in the Ossuary Reach.
Covenant of the Ebon Creed- Physiology
- Construct, Undead
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (ossuary plating)
- Hit points
- 60 (8d8 + 24)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 13 +1 save +1
- CON 16 +3 save +5
- INT 11 +0 save +0
- WIS 13 +1 save +1
- CHA 9 -1 save -1
- Skills
- Athletics +5
- Passive Perception
- 11
- Senses
- darkvision 120 ft.
- Languages
- Netherspeech; understands Common
- Damage resistances
- necrotic
- Damage immunities
- poison, psychic
- Condition immunities
- charmed , exhausted , frightened , poisoned
- Found in
- Settlement , Ossuary Reach
Equipment
Traits
-
The Skull Remains
When the husk's body is destroyed, the skull is left intact and can be recovered.
-
No Living Function
The husk needs no air, food or rest, and it is immune to anything that targets a living metabolism.
Actions
-
Mor'thelis Glaive
+5 to hit · Creed Culler · reach 10 ft.
2d8 + 3 necrotic damage
The husk makes two attacks with the glaive.
-
Drop the Skull Reaction
When the husk is reduced to 0 hit points, the skull detaches intact before the frame falls. Any Creed creature within a mile knows where it landed.