Bestiary · Undead

PR 1

Apparition

An apparition replays one short stretch of the event that made it. No mind is behind the replay, so it cannot be reasoned with. It ignores anything that does not interrupt the loop and attacks whatever does.

Apparition, drawn at Medium scale
Physiology
Undead
Size
Medium
Speed
0 ft., fly 40 ft. (hover)
Armor class
12
Hit points
38 (7d8 + 7)
Proficiency
+2
  • STR 5 -3 save -3
  • DEX 15 +2 save +2
  • CON 13 +1 save +1
  • INT 8 -1 save -1
  • WIS 12 +1 save +1
  • CHA 12 +1 save +1
Skills
Stealth +4
Passive Perception
11
Senses
darkvision 60 ft.
Languages
understands Common
Damage resistances
acid, cold, necrotic, bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
charmed , exhausted , grappled , paralyzed , petrified , poisoned , prone , restrained
Found in
Shallows , Derelict Hull

Traits

  • Incorporeal

    The apparition moves through creatures and objects as if they were difficult terrain and takes 1d10 force damage if it ends its turn inside an object.

  • Looping Scene

    The apparition repeats one short scene on a loop and ignores anything that does not interrupt it.

Actions

  • Chill Touch

    +4 to hit · reach 5 ft.

    2d6 + 2 necrotic damage

    The apparition's hand passes through armor.

  • Restart the Scene Reaction

    DC 11 Wisdom save

    When a creature within 30 feet does something that was part of the original scene, such as saying a name from it or standing where someone stood, the apparition restarts the scene from that point, and that creature makes a Wisdom saving throw or is Frightened until the end of its next turn.