Apparition
An apparition replays one short stretch of the event that made it. No mind is behind the replay, so it cannot be reasoned with. It ignores anything that does not interrupt the loop and attacks whatever does.
- Physiology
- Undead
- Size
- Medium
- Speed
- 0 ft., fly 40 ft. (hover)
- Armor class
- 12
- Hit points
- 38 (7d8 + 7)
- Proficiency
- +2
- STR 5 -3 save -3
- DEX 15 +2 save +2
- CON 13 +1 save +1
- INT 8 -1 save -1
- WIS 12 +1 save +1
- CHA 12 +1 save +1
- Skills
- Stealth +4
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- understands Common
- Damage resistances
- acid, cold, necrotic, bludgeoning, piercing, slashing
- Damage immunities
- poison
- Condition immunities
- charmed , exhausted , grappled , paralyzed , petrified , poisoned , prone , restrained
- Found in
- Shallows , Derelict Hull
Traits
-
Incorporeal
The apparition moves through creatures and objects as if they were difficult terrain and takes 1d10 force damage if it ends its turn inside an object.
-
Looping Scene
The apparition repeats one short scene on a loop and ignores anything that does not interrupt it.
Actions
-
Chill Touch
+4 to hit · reach 5 ft.
2d6 + 2 necrotic damage
The apparition's hand passes through armor.
-
Restart the Scene Reaction
DC 11 Wisdom save
When a creature within 30 feet does something that was part of the original scene, such as saying a name from it or standing where someone stood, the apparition restarts the scene from that point, and that creature makes a Wisdom saving throw or is Frightened until the end of its next turn.