Archlich
An archlich has outlived the necromancers who made liches and rules the dead they left behind. Its life is split across vessels hidden on several worlds. When its body is destroyed, it re-forms beside one of the vessels, and it dies for good only when every vessel is destroyed.
- Physiology
- Undead
- Size
- Medium
- Speed
- 30 ft., fly 30 ft.
- Armor class
- 21 (bound robes and bone crown)
- Hit points
- 342 (36d8 + 180)
- Proficiency
- +6
- STR 11 +0 save +0
- DEX 16 +3 save +3
- CON 20 +5 save +11
- INT 26 +8 save +14
- WIS 20 +5 save +11
- CHA 22 +6 save +6
- Skills
- Arcana +14 , Insight +11 , Perception +11
- Passive Perception
- 21
- Senses
- truesight 120 ft., telepathy 120 ft.
- Languages
- Common, Primordial, Netherspeech
- Damage resistances
- cold, lightning
- Damage immunities
- necrotic, poison
- Condition immunities
- charmed , frightened , paralyzed , poisoned , exhausted
- Found in
- Settlement
Traits
-
Legendary Resistance
Three times per day, when it fails a saving throw, it may choose to succeed instead.
-
Scattered Vessels
When it is destroyed, it re-forms within 1d10 days beside one of its hidden vessels. It is destroyed permanently only when every vessel is.
-
Dominion of the Dead
Every undead within 1 mile that has a lower Power Rating obeys its commands.
Actions
-
Paralyzing Touch
DC 22 Constitution save
+14 to hit · reach 5 ft.
4d8 + 8 cold damage
The target makes a Constitution saving throw or is Paralyzed for 1 minute, repeating the save at the end of each of its turns.
-
Grave Tide
DC 22 Constitution save
Each creature within 60 feet of its choosing makes a Constitution saving throw, taking 14d8 necrotic damage on a failure and half as much on a success. A creature killed by this rises as a zombie under its command. Recharges on a roll of 5 or 6 on a d6.
-
Raise the Fallen
Up to four corpses within 60 feet rise as skeletons or zombies under its command. Recharges after a short rest.
-
Touch Legendary
The archlich uses Paralyzing Touch.
-
Disrupt Life Legendary
DC 22 Constitution save
This action costs two legendary actions. Each living creature within 20 feet makes a Constitution saving throw, taking 6d8 necrotic damage on a failure and half as much on a success.