Bestiary · Undead

PR 19

Archlich

An archlich has outlived the necromancers who made liches and rules the dead they left behind. Its life is split across vessels hidden on several worlds. When its body is destroyed, it re-forms beside one of the vessels, and it dies for good only when every vessel is destroyed.

Archlich, drawn at Medium scale
Physiology
Undead
Size
Medium
Speed
30 ft., fly 30 ft.
Armor class
21 (bound robes and bone crown)
Hit points
342 (36d8 + 180)
Proficiency
+6
  • STR 11 +0 save +0
  • DEX 16 +3 save +3
  • CON 20 +5 save +11
  • INT 26 +8 save +14
  • WIS 20 +5 save +11
  • CHA 22 +6 save +6
Skills
Arcana +14 , Insight +11 , Perception +11
Passive Perception
21
Senses
truesight 120 ft., telepathy 120 ft.
Languages
Common, Primordial, Netherspeech
Damage resistances
cold, lightning
Damage immunities
necrotic, poison
Condition immunities
charmed , frightened , paralyzed , poisoned , exhausted
Found in
Settlement

Traits

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Scattered Vessels

    When it is destroyed, it re-forms within 1d10 days beside one of its hidden vessels. It is destroyed permanently only when every vessel is.

  • Dominion of the Dead

    Every undead within 1 mile that has a lower Power Rating obeys its commands.

Actions

  • Paralyzing Touch

    DC 22 Constitution save

    +14 to hit · reach 5 ft.

    4d8 + 8 cold damage

    The target makes a Constitution saving throw or is Paralyzed for 1 minute, repeating the save at the end of each of its turns.

  • Grave Tide

    DC 22 Constitution save

    Each creature within 60 feet of its choosing makes a Constitution saving throw, taking 14d8 necrotic damage on a failure and half as much on a success. A creature killed by this rises as a zombie under its command. Recharges on a roll of 5 or 6 on a d6.

  • Raise the Fallen

    Up to four corpses within 60 feet rise as skeletons or zombies under its command. Recharges after a short rest.

  • Touch Legendary

    The archlich uses Paralyzing Touch.

  • Disrupt Life Legendary

    DC 22 Constitution save

    This action costs two legendary actions. Each living creature within 20 feet makes a Constitution saving throw, taking 6d8 necrotic damage on a failure and half as much on a success.