Bestiary · Beast

PR 10

Astrachoryx

The Keth'rassa cultivate Astrachoryx as mounts, mobile fortifications and the foundations their marine settlements are built on. Shells are harvested only on natural death and worked into armor and structural plating.

Halcyion Federation
Physiology
Beast
Size
Gargantuan
Speed
30 ft., fly 60 ft., swim 40 ft.
Armor class
19 (living shell)
Hit points
175 (10d20 + 70)
Proficiency
+4
  • STR 25 +7 save +11
  • DEX 11 +0 save +0
  • CON 24 +7 save +11
  • INT 4 -3 save -3
  • WIS 15 +2 save +2
  • CHA 8 -1 save -1
Skills
Perception +6
Passive Perception
16
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
None
Damage resistances
bludgeoning, piercing, cold
Damage immunities
poison
Condition immunities
decompressed , poisoned , prone , frightened
Found in
Coastline , Terran (Oceanic) , Asteroid Belt

Traits

  • Vacuum Capable

    The Astrachoryx needs no air for a day at a time and is immune to the Decompressed condition.

  • Mobile Foundation

    The Astrachoryx can carry a structure or up to twelve Medium creatures, and counts as difficult terrain to anything trying to board it.

  • Bonded

    The Astrachoryx will not attack a Keth'rassa, and follows the direction of one it has been bonded to without a check.

Actions

  • Claw

    +11 to hit · reach 20 ft.

    3d8 + 7 bludgeoning damage

    The Astrachoryx makes two attacks. A Large or smaller creature hit is Grappled and can be carried without slowing the Astrachoryx.

  • Shell Slam

    DC 19 Dexterity save

    Each creature within 20 feet takes 9d8 bludgeoning damage and is knocked Prone on a failed save, or half damage on a success.

  • Shelter Reaction

    When a Keth'rassa within 15 feet is hit by an attack, the damage is reduced by 3d8 and the Keth'rassa can move 10 feet without provoking opportunity attacks.