Astrachoryx
The Keth'rassa cultivate Astrachoryx as mounts, mobile fortifications and the foundations their marine settlements are built on. Shells are harvested only on natural death and worked into armor and structural plating.
Halcyion Federation- Physiology
- Beast
- Size
- Gargantuan
- Speed
- 30 ft., fly 60 ft., swim 40 ft.
- Armor class
- 19 (living shell)
- Hit points
- 175 (10d20 + 70)
- Proficiency
- +4
- STR 25 +7 save +11
- DEX 11 +0 save +0
- CON 24 +7 save +11
- INT 4 -3 save -3
- WIS 15 +2 save +2
- CHA 8 -1 save -1
- Skills
- Perception +6
- Passive Perception
- 16
- Senses
- blindsight 60 ft., darkvision 120 ft.
- Languages
- None
- Damage resistances
- bludgeoning, piercing, cold
- Damage immunities
- poison
- Condition immunities
- decompressed , poisoned , prone , frightened
- Found in
- Coastline , Terran (Oceanic) , Asteroid Belt
Traits
-
Vacuum Capable
The Astrachoryx needs no air for a day at a time and is immune to the Decompressed condition.
-
Mobile Foundation
The Astrachoryx can carry a structure or up to twelve Medium creatures, and counts as difficult terrain to anything trying to board it.
-
Bonded
The Astrachoryx will not attack a Keth'rassa, and follows the direction of one it has been bonded to without a check.
Actions
-
Claw
+11 to hit · reach 20 ft.
3d8 + 7 bludgeoning damage
The Astrachoryx makes two attacks. A Large or smaller creature hit is Grappled and can be carried without slowing the Astrachoryx.
-
Shell Slam
DC 19 Dexterity save
Each creature within 20 feet takes 9d8 bludgeoning damage and is knocked Prone on a failed save, or half damage on a success.
-
Shelter Reaction
When a Keth'rassa within 15 feet is hit by an attack, the damage is reduced by 3d8 and the Keth'rassa can move 10 feet without provoking opportunity attacks.