Axiom Salvager
Salvagers are sent ahead of a Combine claim to reduce a hull to parts and catalog them. They do not distinguish between a derelict and a vessel that is only powered down.
Axiom Combine
- Physiology
- Construct
- Size
- Large
- Speed
- 25 ft., climb 20 ft.
- Armor class
- 16 (industrial frame)
- Hit points
- 76 (8d10 + 32)
- Proficiency
- +2
- STR 19 +4 save +4
- DEX 12 +1 save +1
- CON 18 +4 save +6
- INT 13 +1 save +1
- WIS 12 +1 save +1
- CHA 8 -1 save -1
- Skills
- Technology +3 , Athletics +6 , Investigation +3
- Passive Perception
- 11
- Senses
- darkvision 120 ft., blindsight 30 ft.
- Languages
- Axiom Binary
- Damage immunities
- poison, psychic
- Condition immunities
- charmed , exhausted , frightened , poisoned , decompressed
- Found in
- Debris Shoal , Cometary Halo
Equipment
Traits
-
Vacuum Rated
Needs no air and is immune to the Decompressed condition.
-
Salvage Record
The salvager records the exact contents and layout of anything it has stripped, and surrenders the record only to the Combine.
Actions
-
Cutting Array
+6 to hit · Plasma Cutting Torch · reach 10 ft.
1d12 + 4 fire damage
Two attacks. Against a construct, vehicle or structure the damage is doubled.
-
Strip the Vessel Reaction
When a creature or vessel within 30 feet powers a system, opens a hatch, or otherwise stops being derelict, the salvager makes one Cutting Array attack against it.